Community Event Manager Commands
Jun 4, 2016 12:35:44 GMT
Post by MeW on Jun 4, 2016 12:35:44 GMT
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Would you like to make an event?
Check Element Explorer.
Check it again.
Ask if anyone is using EM.
Check it again.
/event destroyall
If someone rages, you fucked up.
---------------------------------------------------------------------------------------------------------
(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃
Useful Object #1: If you want to block off a large area with runways: 8357 is basically 8171 but longer
New discovery: For those looking to add to an already saved event
If you are loading a race that has no cars for example. Then you load the event and add cars to it. When you save the event again, DO NOT click on "only include my items" as it will only save the cars you added.
The explosive barrel is 1225
The death cage is 9279
Walls and related
9567- 0.5x0.2
8969-0.5x1
9568-1x1
8981-1x2
8608-1x3
7647-1x4
7645-1x5
7598-1x1(door space)
7578-1x1(double door space)
8595-1x1(1 window)
8081-1x2(2 windows)
9558-1x3(3 windows)
7638-1x4(4 windows)
7640-1x5(5 windows)
7644-2x2
7862-2x3
8082-2x4
8593-3x3
7646-4x4
7648-5x5
7609-column
Races
/addcheck - Adds a race checkpoint
/delcheck - Deletes last checkpoint created
/showchecks - Shows all the checkpoints
/event startrace - Shows the race markers added with /addcheck to the warped players. Although it doesn't mean you don't need to unfreeze the players, this only makes the markers visible.
/event startrace 2 - Different type of race. All checkpoints will spawn at once, they can be cleared in any order.
/event racewinners [1-50] - Shows the race winners. (Could probably go higher than 50, needs testing)
/delallchecks - Delete all checkpoints
/rmtype [checkpoint - ring] Changes the marker type
/rmsize [1 - 50] Changes the marker size
Vehicle-related
Vehicle IDs: wiki.multitheftauto.com/wiki/Vehicle_IDs
/addem R G B [Vehicle] - Creates a vehicle marker. Walk into the marker to spawn the vehicle on yourself. Use the "r r r" value for a random color.
/nosevent - Adds nos to all event spawned cars
/fixa - Fixes all event spawned cars
Markers
/cp [hp/armor] [amount] - Amount is optional
/cp vid [vehicle name] - Vehicle Change Marker
/cp vnitro - Nitro
/cp vfix - Fix vehicle
/cp pct - Parachute pickup
/addmarker R G B [blip ID] - Creates an event marker - R G B blip are optional 49= Party blip (does not work in main dim).
/delmarker - Destroys the event marker
Miscellaneous
/event disable - Use this to stop an eventwarp before it fills
/em - Toggles event management GUI
/eventjetpack - For jetpack, works for L1 staff as well. (You must give yourself access to this in /em)
/vc - Outputs the amount of vehicles spawned
/countd number - Starts countdown that shows up on everyone's screen (event dim only)
/emset x
A - Disable med kits
B - Disable slow heal, DL2 heal, food heal, steroids heal, first aid bag and medic healing
C - Disable jumping
D - Disable sprinting ( Disables " Jetpacks " as well! )
E - Disable punching
F - Hover cars
G - Flying cars
H - Weapon fire
I - Vehicle fire
J - Player blips
K - Can't fall off bikes
L - Can use /flip
Usage: /emset CD (Disable jumping and sprinting)
/emset (sets all to off)
setvideoid ____ = control cinema (only include what's after the v= )
/cem = CEM chat, staff can see as well
/freecam = unlimited UAV
/eventnote = Makes event note, limit is 10 times per hour
/event destroypickups - Destroys all pickups made (HP, armor, vehicle fix/change markers, etc)
/event epd - Destroy pickups that you walk over
/event destroyall - Destroys everything made by event resource, also resets panel settings
/event kick [player] - To kick a specific player from the event
/event freeze [player] [on/off] - Freeze a specific player
/event add [player] - Adds a player to the event (Use this instead of just warping them)
/event disable - Ends the event warp prematurely
/event size - Tells you the current event size, this is useful when you're going to save an event because it can't be over 65,535 bytes
GUI Information
/rb - Panel for barrier spawning. (Right-click on object to delete)
/em GUI Usage:
These buttons only apply to people in the event, like those who did /eventwarp
"Allow Multiple Warps": People can warp to the event more than once, like coming back if they die
"VIP-only": Self-explanatory.
"Freeze upon warping": When they warp, they'll be frozen and can't move.
"Delete Markers/ vehicles" button: One click deletes the marker. Second click will delete the vehicles
"Toggle lock" button: Locks all spawned cars in Event Dimension
"Toggle shooting" button: Enables/ disables shooting in
"Toggle Freeze" button: Freeze/ unfreeze players
"Enable team killing" button: It has a side effect. Players won't drown in water.
"Stop Event" button: Cancels the current /eventwarp
Testing events: You can create a "test" eventwarp by putting "0" in the warps limit box, this means the players won't see the event creation message. Just use /event add to add people.
Would you like to make an event?
Check Element Explorer.
Check it again.
Ask if anyone is using EM.
Check it again.
/event destroyall
If someone rages, you fucked up.
---------------------------------------------------------------------------------------------------------
(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃(っ ͡ ͡° ͜ ʖ ͡ ͡° )⊃
Useful Object #1: If you want to block off a large area with runways: 8357 is basically 8171 but longer
New discovery: For those looking to add to an already saved event
If you are loading a race that has no cars for example. Then you load the event and add cars to it. When you save the event again, DO NOT click on "only include my items" as it will only save the cars you added.
The explosive barrel is 1225
The death cage is 9279
Walls and related
9567- 0.5x0.2
8969-0.5x1
9568-1x1
8981-1x2
8608-1x3
7647-1x4
7645-1x5
7598-1x1(door space)
7578-1x1(double door space)
8595-1x1(1 window)
8081-1x2(2 windows)
9558-1x3(3 windows)
7638-1x4(4 windows)
7640-1x5(5 windows)
7644-2x2
7862-2x3
8082-2x4
8593-3x3
7646-4x4
7648-5x5
7609-column
Races
/addcheck - Adds a race checkpoint
/delcheck - Deletes last checkpoint created
/showchecks - Shows all the checkpoints
/event startrace - Shows the race markers added with /addcheck to the warped players. Although it doesn't mean you don't need to unfreeze the players, this only makes the markers visible.
/event startrace 2 - Different type of race. All checkpoints will spawn at once, they can be cleared in any order.
/event racewinners [1-50] - Shows the race winners. (Could probably go higher than 50, needs testing)
/delallchecks - Delete all checkpoints
/rmtype [checkpoint - ring] Changes the marker type
/rmsize [1 - 50] Changes the marker size
Vehicle-related
Vehicle IDs: wiki.multitheftauto.com/wiki/Vehicle_IDs
/addem R G B [Vehicle] - Creates a vehicle marker. Walk into the marker to spawn the vehicle on yourself. Use the "r r r" value for a random color.
/nosevent - Adds nos to all event spawned cars
/fixa - Fixes all event spawned cars
Markers
/cp [hp/armor] [amount] - Amount is optional
/cp vid [vehicle name] - Vehicle Change Marker
/cp vnitro - Nitro
/cp vfix - Fix vehicle
/cp pct - Parachute pickup
/addmarker R G B [blip ID] - Creates an event marker - R G B blip are optional 49= Party blip (does not work in main dim).
/delmarker - Destroys the event marker
Miscellaneous
/event disable - Use this to stop an eventwarp before it fills
/em - Toggles event management GUI
/eventjetpack - For jetpack, works for L1 staff as well. (You must give yourself access to this in /em)
/vc - Outputs the amount of vehicles spawned
/countd number - Starts countdown that shows up on everyone's screen (event dim only)
/emset x
A - Disable med kits
B - Disable slow heal, DL2 heal, food heal, steroids heal, first aid bag and medic healing
C - Disable jumping
D - Disable sprinting ( Disables " Jetpacks " as well! )
E - Disable punching
F - Hover cars
G - Flying cars
H - Weapon fire
I - Vehicle fire
J - Player blips
K - Can't fall off bikes
L - Can use /flip
Usage: /emset CD (Disable jumping and sprinting)
/emset (sets all to off)
setvideoid ____ = control cinema (only include what's after the v= )
/cem = CEM chat, staff can see as well
/freecam = unlimited UAV
/eventnote = Makes event note, limit is 10 times per hour
/event destroypickups - Destroys all pickups made (HP, armor, vehicle fix/change markers, etc)
/event epd - Destroy pickups that you walk over
/event destroyall - Destroys everything made by event resource, also resets panel settings
/event kick [player] - To kick a specific player from the event
/event freeze [player] [on/off] - Freeze a specific player
/event add [player] - Adds a player to the event (Use this instead of just warping them)
/event disable - Ends the event warp prematurely
/event size - Tells you the current event size, this is useful when you're going to save an event because it can't be over 65,535 bytes
GUI Information
/rb - Panel for barrier spawning. (Right-click on object to delete)
/em GUI Usage:
These buttons only apply to people in the event, like those who did /eventwarp
"Allow Multiple Warps": People can warp to the event more than once, like coming back if they die
"VIP-only": Self-explanatory.
"Freeze upon warping": When they warp, they'll be frozen and can't move.
"Delete Markers/ vehicles" button: One click deletes the marker. Second click will delete the vehicles
"Toggle lock" button: Locks all spawned cars in Event Dimension
"Toggle shooting" button: Enables/ disables shooting in
"Toggle Freeze" button: Freeze/ unfreeze players
"Enable team killing" button: It has a side effect. Players won't drown in water.
"Stop Event" button: Cancels the current /eventwarp
Testing events: You can create a "test" eventwarp by putting "0" in the warps limit box, this means the players won't see the event creation message. Just use /event add to add people.